Hi Guys.
I have had this issue in the ChaosGroup support system since the CryptoMatte feature was released, but I hope you don't mind if I now also make a forum ticket on the matter.
Its easier to keep track of this than the emails and I figured that it was a big enough feature request to warrant some community interaction.
(I also made a brief comment on it in another thread, which I wanted to avoid derailing more than I had already, https://forums.chaosgroup.com/forum/...102#post964102 )
We were very! exited by the the new CryptoMatte feature and it had the potential to ease our workflows considerably on the "matte" front.
Unfortunately the current implementation of the CryptoMatte system, doesn't support Vray proxy nodes nor does it support VrayScenes.
A proxy node will come out with a single color in the Cryptomatte passes, both for "shaders" but also for "geometry" modes.
That is a slight drawback for us, as all our assets are rendered as Vray Proxy(alembic) and we would also be using vray-scenes(static assets with only transform animation) if it was not due to our existing way of handling per asset matte elements.
So, I would like to raise my hand on this point again, but I would also be happy to hear if I'm the only person out there with this particular problem.
Our current way of handling masks are on a per asset level where we define ObjectSelect(using materialID) render-elements within our asset building phase which then gets exported and then later on brought into the lighting scene with the assets.
That does tend to create a tonne of elements and quickly gets out of hand if the lighter is not on top of things.
Alternatively we could be doing a framework for the lighters so they could easily create the elements in the lighting scene, but that will also take a fair amount of time and will probably end up being "complicated.
CryptoMatte would really save our asses here (especially with the full hierarchy which would allow us to separate assets easily within our Nuke frameworks).
A small plea from us here, would be an awesome feature to have available.
I have had this issue in the ChaosGroup support system since the CryptoMatte feature was released, but I hope you don't mind if I now also make a forum ticket on the matter.
Its easier to keep track of this than the emails and I figured that it was a big enough feature request to warrant some community interaction.
(I also made a brief comment on it in another thread, which I wanted to avoid derailing more than I had already, https://forums.chaosgroup.com/forum/...102#post964102 )
We were very! exited by the the new CryptoMatte feature and it had the potential to ease our workflows considerably on the "matte" front.
Unfortunately the current implementation of the CryptoMatte system, doesn't support Vray proxy nodes nor does it support VrayScenes.
A proxy node will come out with a single color in the Cryptomatte passes, both for "shaders" but also for "geometry" modes.
That is a slight drawback for us, as all our assets are rendered as Vray Proxy(alembic) and we would also be using vray-scenes(static assets with only transform animation) if it was not due to our existing way of handling per asset matte elements.
So, I would like to raise my hand on this point again, but I would also be happy to hear if I'm the only person out there with this particular problem.
Our current way of handling masks are on a per asset level where we define ObjectSelect(using materialID) render-elements within our asset building phase which then gets exported and then later on brought into the lighting scene with the assets.
That does tend to create a tonne of elements and quickly gets out of hand if the lighter is not on top of things.
Alternatively we could be doing a framework for the lighters so they could easily create the elements in the lighting scene, but that will also take a fair amount of time and will probably end up being "complicated.
CryptoMatte would really save our asses here (especially with the full hierarchy which would allow us to separate assets easily within our Nuke frameworks).
A small plea from us here, would be an awesome feature to have available.
Comment