I am currently trying to get a nParticle based fluid mesh with changing topology rendered with motion blur but so far all fails.
The release notes for VRay 3.6 state that this is possible somehow but I cannot seem to find the right way.
Currently I am caching the meshed result to an alembic file.
"Velocity Per Vertex" is active for the particle shape node and the particle system has already been cached with subframes.
The export to the alembic file also has relative samples per frame checked on and when importing the resulting cache the mesh has animated subframes - working correctly.
Though rendering with motion blur doesn't do anything and also nothing when trying to output a velocity render pass.
I also tried to use the alembic cache as the source for a VRay proxy as well as exporting the fluid mesh as a VRay proxy mesh directly (with all the motion blur options enabled).
Obviously rendering a mesh with changing topology should work (according to the release notes) and it seems that I am missing some important step or setting.
Is there anyone able to shed some light onto this?
Thanks.
The release notes for VRay 3.6 state that this is possible somehow but I cannot seem to find the right way.
Currently I am caching the meshed result to an alembic file.
"Velocity Per Vertex" is active for the particle shape node and the particle system has already been cached with subframes.
The export to the alembic file also has relative samples per frame checked on and when importing the resulting cache the mesh has animated subframes - working correctly.
Though rendering with motion blur doesn't do anything and also nothing when trying to output a velocity render pass.
I also tried to use the alembic cache as the source for a VRay proxy as well as exporting the fluid mesh as a VRay proxy mesh directly (with all the motion blur options enabled).
Obviously rendering a mesh with changing topology should work (according to the release notes) and it seems that I am missing some important step or setting.
Is there anyone able to shed some light onto this?
Thanks.
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