Just wondering if hybrid CUDA rendering is at a beta stage still/ I am get drastically different results from a VrayMTL using some procedural 2d and 3d texture nodes piped into it (Granite, Noise, and Ramp). Basically the CUDA method gives me the result I want but the CPU does not. Hybrid CUDA does not work with CPU render farm rendering, so I'd like to get the same result with CPU method. I am also repeatedly having to reset my Maya prefs as often I can't pull up the render settings. Thanks in advance.
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Drastically different results using hybrid CUDA vs CPU - Render Settings Issue
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V-Ray GPU is different render engine to V-Ray CPU. Results often will be quite close, but the idea is not to have 1:1 match.
To enable the Hybrid, either use the "ocldeviceselect.exe" tool that comes with V-Ray and check the "C++/CPU" device on each node, or add env var "VRAY_OPENCL_PLATFORMS_x64=c++/cpu;nvidia"
After that, start CUDA rendering.
Best,
Blago.V-Ray fan.
Looking busy around GPUs ...
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Hmmm...they don't seem to be close at all. Here are the results. Hybrid is enabled as I believe I did the ocldeviceselect.exe quite awhile ago, otherwise I would not have the render option checkboxes as shown. The reflection is coming from the light dome tex as show in the Hybrid version.
I forgot to mention that my image plane from the camera disappears as well in Hybrid renderer.
Thanks3 Photos
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its most likely the particular procedural used in the left image is not supported by the gpu.Dmitry Vinnik
Silhouette Images Inc.
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Yes, check the supported textures in CUDA(Hybrid) here https://docs.chaosgroup.com/display/...orted+Features
Best,
Blago.V-Ray fan.
Looking busy around GPUs ...
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Granite has footnote in the docs , please check it
It might be easier just to forward the scene to support@chaosgroup.com for investigation. Either way, don't expect CPU to render the same as GPU(Hybrid). They are different engines, sharing the same UI and mostly the same features.
Best,
Blago.V-Ray fan.
Looking busy around GPUs ...
RTX ON
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I initially thought the comparison is between CUDA CPU (i.e. cuda c++) and CUDA, but if you're seeing the camera image plane in one render, then it must be the CPU (non-cuda) render. The CUDA render does not support camera image planes currently. So that might be something to keep in mind for the moment.
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