Hi,
I am trying to render a rather heavy scene- 8k res, with several 8k displacement maps, lots of refraction
It locks up while 'compiling geometry'. If I disable displacement this doesn't happen and it starts rendering within a few minutes.
My machine has 256gb of ram, and I am setting my dynamic memory limit to no more than half that no matter what it flys right past the limit every time until it's using all 256gb and just locks up.
I have displacement settings applied to the geometry, using Normal displacement, pre tessellated. Looks fine in RT at low res but won't render hi res.
Any advice would greatly be appreciated!
Cheers
Eric
I am trying to render a rather heavy scene- 8k res, with several 8k displacement maps, lots of refraction
It locks up while 'compiling geometry'. If I disable displacement this doesn't happen and it starts rendering within a few minutes.
My machine has 256gb of ram, and I am setting my dynamic memory limit to no more than half that no matter what it flys right past the limit every time until it's using all 256gb and just locks up.
I have displacement settings applied to the geometry, using Normal displacement, pre tessellated. Looks fine in RT at low res but won't render hi res.
Any advice would greatly be appreciated!
Cheers
Eric
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