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im not able to trurn off the env fog with the new rendersetup in maya...

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  • im not able to trurn off the env fog with the new rendersetup in maya...

    looks like if i disable the env fog the rendersetup in maya is turning on all visiblity layers...
    im a bit confused now...

    Click image for larger version

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    Attached Files
    https://linktr.ee/cg_oglu
    Ryzen 5950, Geforce 3060, 128GB ram

  • #2
    here a repro scene.... the torus in the front become visible if i turn off the env fog..?
    Attached Files
    https://linktr.ee/cg_oglu
    Ryzen 5950, Geforce 3060, 128GB ram

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    • #3
      got a feedback from autodesk... the issue is that the vray attribute does have the same name as the visibility layer one...
      https://linktr.ee/cg_oglu
      Ryzen 5950, Geforce 3060, 128GB ram

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      • #4
        So is that something that we should solve somehow on our side? Renaming attributes is always a pain...

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #5
          i think so vlado...
          https://linktr.ee/cg_oglu
          Ryzen 5950, Geforce 3060, 128GB ram

          Comment


          • #6
            Looking at the scene, I think everything works as intended in Maya.

            When you have a collection that includes everything (filter = all, include = wildcard *), all nodes are in this layer (everything in the scene).
            In case the override was added to the collection directly, then applying a, for lack of better term, generic absolute override with attribute=Enabled, means that everything in this collection that has an attribute with this name will be affected (without the nodes that don't have such an attribute).

            I might be wrong, of course.

            But if I open up the scene, delete the current collection and override, then make a new collection that includes everything but the envFog, and another one containing only the fog - then I can override only the fog. I don't know what the intended override for the torus and visibility layer1 are supposed to be, but they can be adjusted as needed. Does something like that work for you?

            Simply deleting the override, then adding a new one, but by making the render layer visible, then selecting the fog and creating an override from its "Enabled" attribute works just fine too.
            Alex Yolov
            Product Manager
            V-Ray for Maya, Chaos Player
            www.chaos.com

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            • #7
              thanks for digging deeper...
              i will give it a try...
              https://linktr.ee/cg_oglu
              Ryzen 5950, Geforce 3060, 128GB ram

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