Using an HDR-mapped Vray dome light with Ground On, I have to adjust the Ground Radius to match the HDR or else there is terrible stretching on edges of the ground plane. When I do this, my model looks tiny compared to the ground texture so I scale my model up, but then my shader fog multipliers and displacement map values also need to be adjusted to compensate and DOF no longer works because my model is now the size of an aircraft carrier.
What I need to be able to do is to scale the Dome down from "infinite" to something that better matches my model. Is there some way to do this?
What I need to be able to do is to scale the Dome down from "infinite" to something that better matches my model. Is there some way to do this?
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