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VRayGeoSun

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  • VRayGeoSun

    We have an issue now with the GeoSun.

    We have the GeoSun positioned but on re opening the scene file it defaults back to start position.

    So we set a keyframe on it and sent it off to render but it defaulted back. The channel data remains the same even though it is in a different position??
    Scrubbing the time line fixes it, but can only render local while scene file is open.

    Tried VRscene file but this still changed the position at render time.

    Is this a known bug?

    Latest official release, Maya 2018.

    OPen the attached scene and you will see a collapse sun, scrub the time line and it will pop back into place.

    Click image for larger version

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  • #2
    OK key frame was set to "0" but time line set to 1-250, so it didnt evaluate.

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    • #3
      We've logged a bug for our developers to look into. Thank you for the report!

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      • #4
        thought that fixed it but didnt.

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        • #5
          We're having the same issue here. It moves back to default position when you open the scene, or change something. Everything renders fine locally, but when its sent off to the farm it renders from the default position.

          Turning off Manual Position doesnt work either. However, I noticed that if I key the attributes for hour, minutes, seconds, AND hour value. Then change it to manual, and key that result, then change back to time of day-mode. I will get it to render correctly when batch rendering.

          Quite the hassle, and tricky to tweak/animate. But its a workaround until a fix is in place.

          Did you guys at Chaosgroup manage to recreate the issue?


          Cheers,
          Simon
          CG Artist - RnD and CG Supervision at Industriromantik

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          • #6
            I just put a locator at the suns position and then turned off manual and used the sliders to match the locator, this fixed it for me. Unfortunately this cost us some money, we sent a 10K render off to Google Zync and came back with the wrong result, cost us about ?80!

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            • #7
              The fix is included in today's stable nightly build.

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              • #8
                Awesome Many thanks

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