Hello,
I'm having an issue achieving a soft terminator shadow line with the Maya directional light.
When using "ray traced shadows" and increasing the light angle. The cast shadows do soften, however the terminator shadow line on objects stays hard.
This is not the case when using the Vray sun.
Attached is an image that hopefully explains my problem. There is a simple set up with a sphere, a plane and a directional light. The first example is the Vray sun, the second is a Maya directional light and the third is a similar set up with a directional light in Modo.
Notice that all three examples have soft cast shadows on the plane. And that example 1 and 3 have a soft terminator on the sphere.
The middle image (Maya directional light) shows a hard terminator shadow on the sphere.
I would happily use the Vray sun all the time. However if i have to change the light direction, the intensity/color shifts and this isn't always useful when working on a sequence of shots.
Is there a setting I'm missing on the Maya directional light that will soften this line out and make it behave more like the directional light in modo?
or alternatively is there a way of over-riding the intensity/color of the Vray sun, so that the intensity/color does not change based on light direction?
Thank you,
-James
I'm having an issue achieving a soft terminator shadow line with the Maya directional light.
When using "ray traced shadows" and increasing the light angle. The cast shadows do soften, however the terminator shadow line on objects stays hard.
This is not the case when using the Vray sun.
Attached is an image that hopefully explains my problem. There is a simple set up with a sphere, a plane and a directional light. The first example is the Vray sun, the second is a Maya directional light and the third is a similar set up with a directional light in Modo.
Notice that all three examples have soft cast shadows on the plane. And that example 1 and 3 have a soft terminator on the sphere.
The middle image (Maya directional light) shows a hard terminator shadow on the sphere.
I would happily use the Vray sun all the time. However if i have to change the light direction, the intensity/color shifts and this isn't always useful when working on a sequence of shots.
Is there a setting I'm missing on the Maya directional light that will soften this line out and make it behave more like the directional light in modo?
or alternatively is there a way of over-riding the intensity/color of the Vray sun, so that the intensity/color does not change based on light direction?
Thank you,
-James
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