Hi,
We noticed that with a particular scene (Maya 2018.1, V-Ray 3.60.02 official build), we got a strange crash:
It seems Maya or V-Ray attempted to show some kind of dialog/window as a result of that libbifrostapi_1_0 wasn't found.
We tracked the issue down to the node being created when clicking "Create MASH network". After having removed this node, the above errors disappeared and the render completed successfully.
Some other notes:
- We have Maya installed without Bifrost.
- Windows (Maya GUI) was able to render the scene without issues
- I also tried rendering the same scene in Maya 2018.2 without Biftost installed and with V-Ray 3.60.03 official build and I received the very same error.
Is it possible that MASH on Linux is depending on Bifrost...?
Or that V-Ray for Maya on Linux is somehow depending on Bifrost?
We noticed that with a particular scene (Maya 2018.1, V-Ray 3.60.02 official build), we got a strange crash:
Code:
>>> [2018/Jan/23|15:20:08] V-Ray: V-Ray core version is 3.60.03 >>> Initializing V-Ray for Maya >>> >>> [2018/Jan/23|15:20:09] V-Ray: Loading plugins from "//SERVER-REDACTED/pipeline/bin/vray/builds/171010_vray_v3.60.02-official-maya2018_linux64/maya_vray/vrayplugins/libvray_*.so" >>> [2018/Jan/23|15:20:10] V-Ray: 76 plugin(s) loaded successfully >>> [2018/Jan/23|15:20:10] V-Ray: Finished loading plugins. >>> Warning: V-Ray: Could not get the renderer >>> Warning: file: /home/iruser/maya/2018/prefs/filePathEditorRegistryPrefs.mel line 4: filePathEditor: Attribute 'MASH_Audio.filename' is invalid or is not designated 'usedAsFilename'. >>> [2018/Jan/23|15:20:11] V-Ray: Registered dynamic node vrayMultiProjection (id: 1115335/0x001104C7) >>> [2018/Jan/23|15:20:11] V-Ray: Registered dynamic node VRayCurvature (id: 1115347/0x001104D3) >>> [2018/Jan/23|15:20:11] V-Ray: Registered dynamic node VRayTriplanar (id: 1115362/0x001104E2) >>> [2018/Jan/23|15:20:11] V-Ray: Registered dynamic node VRaySkinMtl (id: 1115348/0x001104D4) >>> [2018/Jan/23|15:20:11] V-Ray: Registered dynamic node VRayPointParticleMtl (id: 1115353/0x001104D9) >>> [2018/Jan/23|15:20:11] V-Ray: Registered dynamic node VRayStochasticFlakesMtl (id: 1115359/0x001104DF) >>> [2018/Jan/23|15:20:11] V-Ray: Registered dynamic node VRayAlSurface (id: 1115350/0x001104D6) >>> info: Loaded "//SERVER-REDACTED/pipeline/bin/vray/builds/171010_vray_v3.60.02-official-maya2018_linux64/maya_root/lib/libvraymdl.so" >>> info: MDL SDK 2017, build 287000.5634, 12 Apr 2017, linux-x86-64-gcc4 >>> info: Loaded library "//SERVER-REDACTED/pipeline/bin/vray/builds/171010_vray_v3.60.02-official-maya2018_linux64/maya_root/lib/libvrayfreeimage.so". >>> Error: line 1: VRay: Could not load the Bifrost module! You will not be able to render Bifrost as isosurface or metaball. The error message is:[loadLib] dlopen failed: libbifrostapi_1_0.so: cannot open shared object file: No such file or directory >>> Warning: cycleCheck has been disabled for Render Setup in batch mode to minimize redundant messages in the render log >>> QWidget: Cannot create a QWidget without QApplication
We tracked the issue down to the node being created when clicking "Create MASH network". After having removed this node, the above errors disappeared and the render completed successfully.
Some other notes:
- We have Maya installed without Bifrost.
- Windows (Maya GUI) was able to render the scene without issues
- I also tried rendering the same scene in Maya 2018.2 without Biftost installed and with V-Ray 3.60.03 official build and I received the very same error.
Is it possible that MASH on Linux is depending on Bifrost...?
Or that V-Ray for Maya on Linux is somehow depending on Bifrost?
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