We have a fairly complex scene (fur, lots of proxies) we urgently need to render but run into this problem: The scene renders just fine at HD1080 resolutions which we used for scene setups. When moving into production and trying to render the very same scene with exactly the same settings at 4k the translator is stuck at "Compiling Geometry" forever. RAM usage rises super slowly but sky-high until it eventually dies.
I cannot think of anything we use in the scene that would be resolution dependant when it comes to compiling the geometry... Anyone any idea? This is pressing...
J
I cannot think of anything we use in the scene that would be resolution dependant when it comes to compiling the geometry... Anyone any idea? This is pressing...
J
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