Hi,
This has been a long-time issue that I constantly check if there is a simpler way to achieve.
The issue is I would like to use geometry with projected plate image as 3D background for specific purposes. To not alter the pixel value of plate image, I use VRayLightMtl for background geometries, which can?t be used as shadow-catcher.
And If I place a shadow-catching geometry as matte object anywhere in the scene, it returns black for camera/primary rays, which is expected (no Background Override Environment or Maya image plane) but not desired.
Here is a use case, car sitting in a semi-dome geo with panoramic image projected onto the semi-dome to serve as background. Again, the exact pixel values of the projected panoramic image should be returned for camera rays. We need a way to catch the car?s shadow in a single render in this scenario and still be able to change lighting for the car with correct shadows.
Is it Possible?
cheers,
Jason
This has been a long-time issue that I constantly check if there is a simpler way to achieve.
The issue is I would like to use geometry with projected plate image as 3D background for specific purposes. To not alter the pixel value of plate image, I use VRayLightMtl for background geometries, which can?t be used as shadow-catcher.
And If I place a shadow-catching geometry as matte object anywhere in the scene, it returns black for camera/primary rays, which is expected (no Background Override Environment or Maya image plane) but not desired.
Here is a use case, car sitting in a semi-dome geo with panoramic image projected onto the semi-dome to serve as background. Again, the exact pixel values of the projected panoramic image should be returned for camera rays. We need a way to catch the car?s shadow in a single render in this scenario and still be able to change lighting for the car with correct shadows.
Is it Possible?
cheers,
Jason
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