Hello,
I have a scene, where I want to render a car's head lights and am trying since a day how to get rid of fireflies in my render:
There is a rippled chrome reflector inside each lamp (behind a thick glas), which is important to brighten up the "lamp interior" behind the glass.
The IOR of this chrome reflector is set to 20, fully glossy, raytracing to 20 rays - which all works fine, but the only problem is, that many fire flies appear.
If I set raytracing to 3 rays, I haven't anymore fire flies, but it's too dark behind the glasses.
I have already hidden the glass for all my tests.
I already have put clamping to 20 and subpixel mapping on (even clamping to 1 did not solve it)
The scene is only enlightened with a sun light HDR dome light.
increasing the sampling of the dome light from 8 to 20 did not change anything.
Sampling is already at min 4 and max 20 subdivisions, threshold 0.010
DMC at 0.850 threshold 0.005 and 16 samples (there was also no difference with 32 samples)
Min shading Rate at 6 (no difference when set to 20)
GI switched ON or OFF: no difference.
Using a skylight portal (rect light) also no difference (the lamp isn't also too deep).
What else could I do to reduce those fire flies?
I don't want to blur the sharpness of reflections (which was until now the only solution).
The failure is only in the reflection pass.
In my last tests I have Min. shading rate at 20, GI off, Max Sampling at 40, threshold at 0.005
Many thanks...
I have a scene, where I want to render a car's head lights and am trying since a day how to get rid of fireflies in my render:
There is a rippled chrome reflector inside each lamp (behind a thick glas), which is important to brighten up the "lamp interior" behind the glass.
The IOR of this chrome reflector is set to 20, fully glossy, raytracing to 20 rays - which all works fine, but the only problem is, that many fire flies appear.
If I set raytracing to 3 rays, I haven't anymore fire flies, but it's too dark behind the glasses.
I have already hidden the glass for all my tests.
I already have put clamping to 20 and subpixel mapping on (even clamping to 1 did not solve it)
The scene is only enlightened with a sun light HDR dome light.
increasing the sampling of the dome light from 8 to 20 did not change anything.
Sampling is already at min 4 and max 20 subdivisions, threshold 0.010
DMC at 0.850 threshold 0.005 and 16 samples (there was also no difference with 32 samples)
Min shading Rate at 6 (no difference when set to 20)
GI switched ON or OFF: no difference.
Using a skylight portal (rect light) also no difference (the lamp isn't also too deep).
What else could I do to reduce those fire flies?
I don't want to blur the sharpness of reflections (which was until now the only solution).
The failure is only in the reflection pass.
In my last tests I have Min. shading rate at 20, GI off, Max Sampling at 40, threshold at 0.005
Many thanks...
Comment