I've setup a texture that has to have some transparency. However it's banding in the final render (still image).
This is using an elliptical override as well.
The strange thing is when doing a low quality test render, the banding is not evident (right image). Only in 1-24 subdivs does it appear.
This is using an elliptical override as well.
The strange thing is when doing a low quality test render, the banding is not evident (right image). Only in 1-24 subdivs does it appear.
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