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Xgen Archive Scenes and geometry compile phase shortened

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  • Xgen Archive Scenes and geometry compile phase shortened

    When Xgen custom archives are output to vrscene and read, there is a long "Compiling geometry .." for each render.

    Can I shorten it?

    example vrscene
    Attached Files

    OakCorp Japan - Yuji Yamauchi
    oakcorp.net
    v-ray.jp

  • #2
    Unfortunately nothing can be done about this at this point, according to our developers. They'll see what improvements can be made in the future for the xgen exporter.
    Alex Yolov
    Product Manager
    V-Ray for Maya, Chaos Player
    www.chaos.com

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    • #3
      Hello,

      While it's true we can't do much about a slow compile geometry at this point, the fact is it shouldn't be slow in the first place. When rendering the provided vrscene, the step compiling geometry finishes in less than 2 seconds for me. Can you please provide more details about which version of V-Ray exactly you're using and how you're using the exported vrscene? Are you including it in another vrscene or via the Vrscene Manager in Maya? I've tried both of these use cases and it's similarly fast.

      Best regards,
      moshev
      V-Ray for Maya developer

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