Hi,
We're working on a project where we use multiple geometries with individual clippers. These geometries are animated (visibility keys) so when one switches off, another switches on.
This works fine as a single frame viewport render, but as soon as we submit to deadline, run mayabatch or run a viewport (animation) render, the clipper renders incorrectly.
I looks like v-ray keeps the mesh from previous frame in memory and messes up every consecutive frame after this.
I'vre attached a scene file.
Vray for maya 2018, version 3.6.004
Thanks!
We're working on a project where we use multiple geometries with individual clippers. These geometries are animated (visibility keys) so when one switches off, another switches on.
This works fine as a single frame viewport render, but as soon as we submit to deadline, run mayabatch or run a viewport (animation) render, the clipper renders incorrectly.
I looks like v-ray keeps the mesh from previous frame in memory and messes up every consecutive frame after this.
I'vre attached a scene file.
Vray for maya 2018, version 3.6.004
Thanks!
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