Hi,
We're using the maya pan zoom on a regular maya camera. We just found out that v-ray will still use full-frame texture filtering. This means that a very large pan zoom will completely blur out our maps (mainly bump seems to be the issue).
A quick work around now is to either turn off texture filtering completely or change the filter value to the pan zoom value.
is this something that can be fixed? Or are we overlooking something? Wokring with many texture files might be a real issue here.
Thanks!
We're using the maya pan zoom on a regular maya camera. We just found out that v-ray will still use full-frame texture filtering. This means that a very large pan zoom will completely blur out our maps (mainly bump seems to be the issue).
A quick work around now is to either turn off texture filtering completely or change the filter value to the pan zoom value.
is this something that can be fixed? Or are we overlooking something? Wokring with many texture files might be a real issue here.
Thanks!
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