Hi there,
I've been using vray for a couple of days, working through the official documentation and a few tutorials I was able to find.
My issue is pretty much summarised in the title. I'm trying to bake a proper eyebrow texture, figured out how to bake the alpha map but the diffuse map looks straightup bad (which stems from my lack of knowledge with vray).
However, I followed exactly the documentation on how to apply the vrayhairsamples node (the DistanceAlongStrand specifically) to a texture ramp to a VrayHairMtl to give each hair strand the same texture gradient, but it doesn't work in the final vray baking / projection process.
I've created an eyebrow using xGen's interactive grooming tools, applied the vrayhairmtl and in the hypershade editor connected the nodes as followes: VRayHairSampler [DistanceAlongStrand] - Texture [VRamp] V channel - VRayHairMtl [Colour channel].
In the viewport, the hair takes over the texture gradient just as expected from what the node setup looks like, but in the render, it only takes the root colour and applies it across all hair strands. (In a test scene, red as root - yellow as tip: all hair was rendered red, in viewport all hair was going from a red root to a yellow tip).
I'm using the newest version of Maya 2018, Win7 64bit, and the newest version of Vray for Maya.
Thanks in advance for any feedback
All best,
Thomas
I've been using vray for a couple of days, working through the official documentation and a few tutorials I was able to find.
My issue is pretty much summarised in the title. I'm trying to bake a proper eyebrow texture, figured out how to bake the alpha map but the diffuse map looks straightup bad (which stems from my lack of knowledge with vray).
However, I followed exactly the documentation on how to apply the vrayhairsamples node (the DistanceAlongStrand specifically) to a texture ramp to a VrayHairMtl to give each hair strand the same texture gradient, but it doesn't work in the final vray baking / projection process.
I've created an eyebrow using xGen's interactive grooming tools, applied the vrayhairmtl and in the hypershade editor connected the nodes as followes: VRayHairSampler [DistanceAlongStrand] - Texture [VRamp] V channel - VRayHairMtl [Colour channel].
In the viewport, the hair takes over the texture gradient just as expected from what the node setup looks like, but in the render, it only takes the root colour and applies it across all hair strands. (In a test scene, red as root - yellow as tip: all hair was rendered red, in viewport all hair was going from a red root to a yellow tip).
I'm using the newest version of Maya 2018, Win7 64bit, and the newest version of Vray for Maya.
Thanks in advance for any feedback
All best,
Thomas
Comment