Hi. I'm loading a HDA into Houdini Engine for Maya that creates various instances using Maya's particle instancer. I'd like to bake these to vrscene files to be rendered in Vray standalone. Is this possible? The currently created vrscene files don't contain any of the instanced geometry. This is using Maya 2017 with Vray 3.52.
If not, are there any workarounds?
If not, are there any workarounds?
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