Hi all,
I'm attempting to use Vraymultisubtex to be able to have multiple textures with alphas applied to a MASH network of polygon planes in a quick way.
I've got 30+ EXR files that go to colorCorrect nodes, that then into the multisubtex node, that then goes to a VrayMtl. I need to be able to use the alpha channel from these files to drive the opacity channel of the shader, is this possible?
Whilst I'm here if a developer happens to look at this thread, is there any chance you could advise with my problem in the following thread? I'm not sure whether to send a message to the chaos support or not...
https://forums.chaosgroup.com/forum/...dering-problem
Many thanks for your time.
I'm attempting to use Vraymultisubtex to be able to have multiple textures with alphas applied to a MASH network of polygon planes in a quick way.
I've got 30+ EXR files that go to colorCorrect nodes, that then into the multisubtex node, that then goes to a VrayMtl. I need to be able to use the alpha channel from these files to drive the opacity channel of the shader, is this possible?
Whilst I'm here if a developer happens to look at this thread, is there any chance you could advise with my problem in the following thread? I'm not sure whether to send a message to the chaos support or not...
https://forums.chaosgroup.com/forum/...dering-problem
Many thanks for your time.
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