Hi,
We have been looking into writing our custom spherical lenses in some other renderers. We tried the spherical lenses from Vray, but the algorithms don't seem to align with ours. VRay seems to stretch/squash based on the device / pixel aspect. In this case we like to write our own camera lens. (the old wrapped one has some weird curvy deformation at the top or bottom)
Now the docs contain some good samples of how to write your own camera, take vray_cameradome for example.
But we are having a hard time figuring out how this is used within Maya? When installing the .so file in the vray plugins directory, where do we activate it inside Maya?
Regards,
Jeroen
We have been looking into writing our custom spherical lenses in some other renderers. We tried the spherical lenses from Vray, but the algorithms don't seem to align with ours. VRay seems to stretch/squash based on the device / pixel aspect. In this case we like to write our own camera lens. (the old wrapped one has some weird curvy deformation at the top or bottom)
Now the docs contain some good samples of how to write your own camera, take vray_cameradome for example.
But we are having a hard time figuring out how this is used within Maya? When installing the .so file in the vray plugins directory, where do we activate it inside Maya?
Regards,
Jeroen
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