Hey guys,
we are trying to build a material-switchnode inside maya, were we have for example 10 slots where we can connect different VRayMtls and then have another integer-field where we can choose which slot gets passed to the shadingEngine.
I saw that somewhere already and i know that it didn't involve a lot of coding but i don't really remember how it was done...
Any hints?
thx
Oliver
we are trying to build a material-switchnode inside maya, were we have for example 10 slots where we can connect different VRayMtls and then have another integer-field where we can choose which slot gets passed to the shadingEngine.
I saw that somewhere already and i know that it didn't involve a lot of coding but i don't really remember how it was done...
Any hints?
thx
Oliver
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