Hi All,
I'm investigating a strange subd issue with our plugin which generates GeomStaticMesh plugins to emit geometry for vray. Our plugin just generates a bunch of GeomStaticMesh plugins and optionally GeomStaticSmoothedMesh nodes to wrap the raw geo. Rendering the gometry directly everything is fine but when I render with GeomStaticSmoothedMesh then I get strange UV coordinates with our custom plugin.
Attached are screen shots of the issue I'm seeing:
our plugin - no subd: custom_node.png : OK
maya - no subd: maya_geo.png : OK
our plugin - subd: custom_node_subdiv.png : FAIL
maya - subd: maya_geo_subdiv.png : OK
I'd like to be able to view debug dump then contents of the results of my procedural to validate the data and perhaps to generate test data for further investigation. Basically can I generate an expanded .vrscene file ?
Cheers
- Don
I'm investigating a strange subd issue with our plugin which generates GeomStaticMesh plugins to emit geometry for vray. Our plugin just generates a bunch of GeomStaticMesh plugins and optionally GeomStaticSmoothedMesh nodes to wrap the raw geo. Rendering the gometry directly everything is fine but when I render with GeomStaticSmoothedMesh then I get strange UV coordinates with our custom plugin.
Attached are screen shots of the issue I'm seeing:
our plugin - no subd: custom_node.png : OK
maya - no subd: maya_geo.png : OK
our plugin - subd: custom_node_subdiv.png : FAIL
maya - subd: maya_geo_subdiv.png : OK
I'd like to be able to view debug dump then contents of the results of my procedural to validate the data and perhaps to generate test data for further investigation. Basically can I generate an expanded .vrscene file ?
Cheers
- Don
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