hi,
I try to implement a material composed by multiple BRDFs and i notice that there seems a layered BRDF example. However, the "vray_brdflayered" folder only contain a .mak file in it. I think there should be a "brdf_layered.cpp" since there's a command in "vray_BRDFLayered_final.mak" that perform the compile of brdf_layered.cpp to brdf_layered.obj. Is this file missing in VRay for Maya 3.1 ?
Another question is about normalize the sum of multiple BRDFs. Does VRay API provide this functionality ? Any example related to this issue ?
Thanks.
I try to implement a material composed by multiple BRDFs and i notice that there seems a layered BRDF example. However, the "vray_brdflayered" folder only contain a .mak file in it. I think there should be a "brdf_layered.cpp" since there's a command in "vray_BRDFLayered_final.mak" that perform the compile of brdf_layered.cpp to brdf_layered.obj. Is this file missing in VRay for Maya 3.1 ?
Another question is about normalize the sum of multiple BRDFs. Does VRay API provide this functionality ? Any example related to this issue ?
Thanks.
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