Hi,
I am generating from Maya some GeomStaticMesh, which are properly rendered on the screen.
However, when exporting to a vrscene too, I can see see that the objects directly created in Maya have an entry like:
However GeomStaticMesh objects created from my plugin appear empty in the vrscene, and do not have a GeomStaticMesh type, but rather the name of the plugin:
Is it normal that the mesh descriptor is empty and is not of GeomStaticMesh type ? It makes it difficult for me to troubleshoot.
Thanks.
I am generating from Maya some GeomStaticMesh, which are properly rendered on the screen.
However, when exporting to a vrscene too, I can see see that the objects directly created in Maya have an entry like:
Code:
GeomStaticMesh pCubeShape2@mesh1 { vertices=ListVector( Vector(-0.5, -0.5, 0.5), Vector(0.5, -0.5, 0.5), Vector(-0.5, 0.5, 0.5), Vector(0.5, 0.5, 0.5), <...>
Code:
GeomMeshLoader Unit_0_Shape@mesh2 { }
Thanks.
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