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Ok then; can you not simply check for the existence of the V-Ray subdivision attributes and their values on the DAG node? Just like you would do for any other attribute of the mesh shape.
Oh thanks, sounds indeed basic. Didn't know these were stored as normal attributes.
I was missing the attribute name, which I found by saving the file: vraySubdivEnable
Actually, you can just look into the script editor. Maya prints your actions as MEL commands, so whatever you do with the attributes will show their names.
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