Hi,
I am using the geomMeshLoader to send geometry to VRay. However I don't know how to free up this memory. If I use delete on the parameters, the Maya render is crashing at 96%. I tried with setCount(0), but this does not seem to free up memory (1.5GB -> 13 GB after 900 frames).
I have tried to add all reservations in the factory, but then the render is crashing at factory.clear().
How to properly free up geometry after each frame ?
Global variables:
In the code:
Thanks !
I am using the geomMeshLoader to send geometry to VRay. However I don't know how to free up this memory. If I use delete on the parameters, the Maya render is crashing at 96%. I tried with setCount(0), but this does not seem to free up memory (1.5GB -> 13 GB after 900 frames).
I have tried to add all reservations in the factory, but then the render is crashing at factory.clear().
How to properly free up geometry after each frame ?
Global variables:
Code:
DefVectorListParam *my_param_vertices; DefIntListParam *my_param_faces; DefVectorListParam *my_param_normals; DefIntListParam *my_param_normalFaces; DefIntListParam *my_param_shaders; DefMapChannelsParam *my_param_uvs;
Code:
void GeomMeshLoader::preRenderBegin(VR::VRayRenderer *vray) { baseGeomPlugin=newPlugin("GeomStaticMesh"); <...> } void GeomMeshLoader::frameBegin(VR::VRayRenderer *vray) { my_param_vertices=new DefVectorListParam("vertices",1); my_param_faces=new DefIntListParam("faces",1); my_param_normals=new DefVectorListParam("normals",1); my_param_normalFaces=new DefIntListParam("faceNormals",1); my_param_shaders=new DefIntListParam("face_mtlIDs",1); my_param_uvs=new DefMapChannelsParam("map_channels",1); baseGeomPlugin->setParameter(my_param_shaders); baseGeomPlugin->setParameter(my_param_vertices); baseGeomPlugin->setParameter(my_param_faces); baseGeomPlugin->setParameter(my_param_normals); baseGeomPlugin->setParameter(my_param_normalFaces); <...> } void GeomMeshLoader::postRenderEnd(VR::VRayRenderer *vray) { delete my_param_vertices; ----> Putting simply this delete will crash the render and maya delete my_param_faces; delete my_param_normals; delete my_param_normalFaces; delete my_param_shaders; delete my_param_uvs; }
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