When rendering, the compute node gets called with a VRayGeomInfo object and a corresponding "Node" node gets created in the vrscene, with geometry, material, transform...
In the same compute node, I am then creating a new "Node" node from the pluginManager, and would like to assign the same material and transform that was sent to the current VRayGeomInfo node.
How can I retrieve the material and transform parameters from the VRayGeomInfo-Node plugin ?
Thanks.
In the same compute node, I am then creating a new "Node" node from the pluginManager, and would like to assign the same material and transform that was sent to the current VRayGeomInfo node.
How can I retrieve the material and transform parameters from the VRayGeomInfo-Node plugin ?
Thanks.
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