hello!
I'm trying to create some volumetrics at render time.
To do that i create PhxShaderCache, TexMayaFluid, TexMayaFluidTransformed, PhxShaderSim plugins (etc..) in VRaySceneModifierInterface:reRenderBegin.
I noticed that PhxShaderSim plugins also need a PhxShaderSimVol "global" volume in the scene so i also create it in VRaySceneModifierInterface:reRenderBegin (with "phoenix_sim" parameter filled with PhxShaderSim plugins names).
My problem is that no volumes are rendered.
To check if all nodes are created correctly i dump a vrscene of the modified scene by VRaySceneModifierInterface. Everything seems fine and the dumped file renders correctly (the volumes are visible).
Am i missing something? is there any method (related to PhxShaderSimVol for example) called before VRaySceneModifierInterface:reRenderBegin that i may call manually or something like that ?
Thanks in advance!
I'm trying to create some volumetrics at render time.
To do that i create PhxShaderCache, TexMayaFluid, TexMayaFluidTransformed, PhxShaderSim plugins (etc..) in VRaySceneModifierInterface:reRenderBegin.
I noticed that PhxShaderSim plugins also need a PhxShaderSimVol "global" volume in the scene so i also create it in VRaySceneModifierInterface:reRenderBegin (with "phoenix_sim" parameter filled with PhxShaderSim plugins names).
My problem is that no volumes are rendered.
To check if all nodes are created correctly i dump a vrscene of the modified scene by VRaySceneModifierInterface. Everything seems fine and the dumped file renders correctly (the volumes are visible).
Am i missing something? is there any method (related to PhxShaderSimVol for example) called before VRaySceneModifierInterface:reRenderBegin that i may call manually or something like that ?
Thanks in advance!
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