Redshift has an excellent Material Override options that you set it up in a way that only the shadow is visible in the objects reflections & Alpha and not the shadow plane itself.
Currently in Vray we have to plug our HDR texture into the environment overrides to get the shadow plane to be 'invisble' in our objects reflections. This is kind of clunky and does not behave as good.
Here is an example of Redshifts. This is just using an HDR and a area light, no monkey business with Environment Overrides necessary!
Currently in Vray we have to plug our HDR texture into the environment overrides to get the shadow plane to be 'invisble' in our objects reflections. This is kind of clunky and does not behave as good.
Here is an example of Redshifts. This is just using an HDR and a area light, no monkey business with Environment Overrides necessary!
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