It would be really nice to have random walk SSS in vray. Here is the implementation in blender https://developer.blender.org/D3054#72261
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randomwalk SSS
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The volume scatter material in Max uses Random walk SSS.. It is very easy to setup and gives impressive results
Hopefully Chaos Group implements this material in Vray for Maya. You will find countless threads here asking about this material
You will find other threads on Blender/Modo/C4D forums as well.
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OMG. Rly ? Can you plz add gradient mapping abilities, so volume can falloff at the edges ? That will close atmosphere quest for me. Plz plz plz.I just can't seem to trust myself
So what chance does that leave, for anyone else?
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CG Artist
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Originally posted by Paul Oblomov View PostOMG. Rly ? Can you plz add gradient mapping abilities, so volume can falloff at the edges ? That will close atmosphere quest for me. Plz plz plz.
Best regards,
VladoI only act like I know everything, Rogers.
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vlado Would this node be a better candidate for rendering sss for skin over the VrayAlsurface?
If yes, is it a good approach to use it as a base and blend a couple of spec lobes as coat materials using VrayMtl in a VrayBlendMtl?
The idea is to render skin with random-walk sss and two spec lobes while still being physically-plausible/energy conserved.
always curious...
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If yes, is it a good approach to use it as a base and blend a couple of spec lobes as coat materials using VrayMtl in a VrayBlendMtl?
Best regards,
VladoI only act like I know everything, Rogers.
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