I know this has been brought up before and there are a couple plugins such as thunderloom for this, but would it be possible to have a dedicated fabric shader with different brdf options? Creating accurate, photo real fabrics are a massive headache for me and always involves complex setups with micro hair simulation to obtain an accurate sheen.
If this isn't possible, I would love a sheen/backscattering control in the alshader/vraymaterial implemented similar to other models such as the Disney principle and Arnold's standard material.
Thanks for any consideration. If anyone has any links for how they handle photoreal fabrics, I'd love any tips.
If this isn't possible, I would love a sheen/backscattering control in the alshader/vraymaterial implemented similar to other models such as the Disney principle and Arnold's standard material.
Thanks for any consideration. If anyone has any links for how they handle photoreal fabrics, I'd love any tips.
Comment