Hey guys,
A tool that would be amazing is something that can analyse a low res frame-buffer render and set the render element multi mattes accordingly. So for example, Ive got a full CAD car, interior and exterior. I might have 50 multi mattes (As we dont use crypto-matte yet in conjunction with Photoshop) which take ages to save out high res and wont want them all for every render layer output. For a render layer where I just want the wheels, or some interior parts, I have to manually search through for the shader IDs and enable / disable the elements. If there is a way to have Vray work out from whats visible in the frame-buffer, and set only the ones visible to be enabled, that'd be super handy.
A tool that would be amazing is something that can analyse a low res frame-buffer render and set the render element multi mattes accordingly. So for example, Ive got a full CAD car, interior and exterior. I might have 50 multi mattes (As we dont use crypto-matte yet in conjunction with Photoshop) which take ages to save out high res and wont want them all for every render layer output. For a render layer where I just want the wheels, or some interior parts, I have to manually search through for the shader IDs and enable / disable the elements. If there is a way to have Vray work out from whats visible in the frame-buffer, and set only the ones visible to be enabled, that'd be super handy.
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