Hi,
It would be a killer feature if Vray can IPR in debug mode and support a node or multiple nodes disabled in the shading tree. It is like in a node-base comp, one would constantly disable certain upstream nodes to compare the effect downstream.
I don't know if one can disable nodes in hypershade/node editor. Maybe this feature needs Autodesk to build the functionality in Maya first for Vray to support it?
It would be a killer feature if Vray can IPR in debug mode and support a node or multiple nodes disabled in the shading tree. It is like in a node-base comp, one would constantly disable certain upstream nodes to compare the effect downstream.
I don't know if one can disable nodes in hypershade/node editor. Maybe this feature needs Autodesk to build the functionality in Maya first for Vray to support it?
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