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Various vray attibutes to show up in channel editor

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  • Various vray attibutes to show up in channel editor

    Hi,

    is there anyway of getting certain vray attributes, such as the physical cam exposure/fstop etc to show up in maya's channel editor?
    e: info@adriandenne.com
    w: www.adriandenne.com

  • #2
    We need to look into this, but I can't promise when.
    Alex Yolov
    Product Manager
    V-Ray for Maya, Chaos Player
    www.chaos.com

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    • #3
      no worries
      e: info@adriandenne.com
      w: www.adriandenne.com

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      • #4
        I made a script and put it on a shelf button to get more attributes exposed for a selected vray camera.

        It can be customized, just look for the names in the shape
        (you see them when you try to create an expression)

        pickWalkDown; // this selects the camera shape, in case it's not already selected
        string $myCamera[] = `ls -sl`;

        setAttr -e -k 1 -cb 1 ($myCamera[0]+"."+"vrayCameraPhysicalShutterSpeed");
        setAttr -e -k 1 -cb 1 ($myCamera[0]+"."+"vrayCameraPhysicalFNumber");
        setAttr -e -k 1 -cb 1 ($myCamera[0]+"."+"vrayCameraPhysicalISO");
        setAttr -e -k 1 -cb 1 ($myCamera[0]+"."+"vrayCameraPhysicalUseDof");
        setAttr -e -k 1 -cb 1 ($myCamera[0]+"."+"vrayCameraPhysicalUseMoBlur");



        In the channel box there is a menu to toggle between visible, keyable and unvisible attributes, which is the same

        p.s. to me it would make sense to have them visible by default

        Click image for larger version  Name:	image_62926.jpg Views:	3 Size:	108.9 KB ID:	1102556
        Last edited by BeneZ; 12-02-2021, 02:47 PM.

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        • #5
          ah sweet..nice one fella, thanks for that
          e: info@adriandenne.com
          w: www.adriandenne.com

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