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Ability to inverse render region - in order too render bleed (outside borders) for already existing frames

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  • Ability to inverse render region - in order too render bleed (outside borders) for already existing frames

    I had recently the situation, where I only needed more bleed on all four sides of an image sequence.
    This means, that just the image borders are interesting, not the center.

    A simple ability to inverse the render region selection would save in such cases a vast amount of time.
    So I had to rerender everything completely again…

  • #2
    It would be a total hack, but I wonder if parenting a black plane to the camera to obscure most of your FOV might have given you a similar result and would have at least sped up render times?

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    • #3
      Maybe you can use the render mask feature in texture mode, if you can create a solid black/white (with no bordering grey pixels) mask for your region and the inverse of it.
      Other than that, it sounds like a good thing to have, I'll put it up for internal discussion.
      Alex Yolov
      Product Manager
      V-Ray for Maya, Chaos Player
      www.chaos.com

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