The biggest compatibility problem of 3dsMax files in Maya is, that in Maya doesn't exist this great simple Multi/Subobject-Material.
It would be great to have one as a kind of utility.
It's just the question, how Material ID's could be transferred as a VrayAttribute.
It would be great to have one as a kind of utility.
It's just the question, how Material ID's could be transferred as a VrayAttribute.
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