Ive seen some nice blurring of hdris in Max using Corona Bitmap. It would save a lot of time I imagine having that feature. Especially for car interiors where you might want to use the same hdri light, but create a soft and hard light pass. I have tried using the standard maya filter blurs in the file texture, but nothing seems to work on hdris. Does any know of a trick to get this to work?
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Hdri map blurring in Maya
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