I'd like to see environment fog implement in a way that is more artist friendly. Currently it's not very intuitive at all.
Right now there are a lot of unintuitively worded attributes and confusing overlap of terminology and function, e.g. Distance, Density and Transparency all seem to do basically the same thing, but still somehow leave you without enough control over how the fog behaves. The various lighting settings are confusing as hell (e.g. what on earth does "override shape lights" or "intersect with shape lights" really mean?), and even reading the documentation with all its examples isn't always very easy to understand. As a result, using fog is time consuming and requires endless test rendering to see what you're going to get.
I'd like to see more user friendly control over top and bottom and near and far fog boundaries, easier control over density and dropoff, and clearer tools to control how the fog affects and is affected by scene lighting.
Right now there are a lot of unintuitively worded attributes and confusing overlap of terminology and function, e.g. Distance, Density and Transparency all seem to do basically the same thing, but still somehow leave you without enough control over how the fog behaves. The various lighting settings are confusing as hell (e.g. what on earth does "override shape lights" or "intersect with shape lights" really mean?), and even reading the documentation with all its examples isn't always very easy to understand. As a result, using fog is time consuming and requires endless test rendering to see what you're going to get.
I'd like to see more user friendly control over top and bottom and near and far fog boundaries, easier control over density and dropoff, and clearer tools to control how the fog affects and is affected by scene lighting.