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VRay Bercon Wood and VRay Bercon Distortion

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  • VRay Bercon Wood and VRay Bercon Distortion

    Hi,

    I'm wondering why VRay for Maya does not include any other Bercon shader (already included with Max, Houdini etc..). For example, I would love to have the VRay Bercon Wood and Distortion in Maya. The only one we have is VRayBerconNoise.

    Thank you

  • #2
    Hi,

    Apologies for the late reply. You can find both of these textures in the V-Ray Plugin Node menu under Textures. Hope this helps!
    Attached Files
    Petya Georgieva
    Product Specialist
    V-Ray for Maya

    www.chaos.com

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    • #3
      There seems to be a lot of overlap with nodes that can be created thru this menu (which I was not aware of until now), and nodes which can be created elsewhere (e.g. Environment Fog, which can be created thru Maya's regular menu set). What's the difference?

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      • #4
        Also, in Maya 2023 and Vray 6.00.02 these textures are all generated with 3DS Max compatibility selected, not Maya. They still seem to work, but this is rather strange?
        Last edited by SonyBoy; 22-06-2023, 11:19 AM.

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        • #5
          Hi!

          Functionality-wise they should be the same. The difference between the overlapping ones is mostly better UI and ocassionally defaults that are more suited towards the given integration

          The V-Ray plugin menu can create a node from any plugin that comes with the V-Ray installation. Some of them have been done for other integrations (e.g V-Ray for 3Ds Max) and creating plugin nodes in Maya is our way of maintaining compatibility when transfering assets. For example, if you've created a VRayMtl in Max which uses textures that V-Ray can render but aren't natively integrated in V-Ray for Maya (as is in the example with VRay Bercon Wood and Distortion) and you want to transfer it to your Maya scene, we'll create V-Ray plugin nodes for them. The ones you can create in Maya (like Environmnet fog as you mentioned) are ones that have native implementation. This is mostly a fancy way to say they have UI that has been better designed for this integration .
          Basically in the V-Ray Plugin menu you will find all V-Ray plugins available across all DCCs, and V-Ray for each DCC has a "prettier" implementation of most of them based on the integration's needs. For example there is a plugin node for native 3Ds Max lights but there's not a lot of sense in creating a V-Ray for Maya native node for them.

          In most cases their defaults will be the ones they we're originally developped with. If they were originally developped for another integration those default might be better suited towards it. For that reason you're seeing the 3Ds Max compatibility selected in VRay Bercon Wood and Distortion.

          Petya Georgieva
          Product Specialist
          V-Ray for Maya

          www.chaos.com

          Comment

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