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V-Ray OpenPBR Shader

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  • V-Ray OpenPBR Shader

    Hi, I've been working/testing with Arnolds OpenPBR shader with great results. When can we expect a V-Ray OpenPBR shader to drop. I'd like to start using it in our productions ASAP. Thanks.
    Last edited by wizlon; 01-10-2024, 05:17 AM.

  • #2
    EDIT: We are working on it.
    Last edited by hermit.crab; 03-10-2024, 11:11 PM.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      We also want to jump onto the openPBR shader.
      We would like to use the materialX openPBR in LookDevX. And if im not mistaken Chaos is working on supporting that shader.
      We want to build render independent shaders.
      https://linktr.ee/cg_oglu
      Ryzen 5950, Geforce 3060, 128GB ram

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      • #4
        Same here. We need something that can travel across many different global workflows with consistent results.

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        • #5
          I would even expand this to materialX Lama and the upcoming Disney_Principled shaders.
          Just all materialX nodes.
          https://linktr.ee/cg_oglu
          Ryzen 5950, Geforce 3060, 128GB ram

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          • #6
            Me too, sharing scenes with the team sometimes is difficult.
            https://www.artstation.com/damaggio

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            • #7
              Here we go. That is the shader we like to use in the future.
              https://help.autodesk.com/view/MAYAU...A-93D6AC0A518F
              https://linktr.ee/cg_oglu
              Ryzen 5950, Geforce 3060, 128GB ram

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              • #8
                In the beta of V-Ray 7 for Maya, the VRayMtl material has an option for OpenPBR compatibility. We already have initial support for the new OpenPBR material in 3ds Max as well. We will also support OpenPBR as part of MaterialX.

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

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