Hi everyone, i'm working to a port from arnold to vray for a library of characters that shares same uv and topology. Those characters shares a library of udim textures and masks we use to control a lot about the look, from sweat to skin feature to dirt. So i would ask about some features i didn't find in the last release
- a mask input in the vraycolorcorrection node (a lot of features in the characters are controlled by shared masks)
- a range node (also with a clamp feature), like the maya set range node but more optimized for 16/32bit files like displacement masks.
- single basic nodes like subtract/multiply/add/divide (about this i solved with vraylayertex, but maybe single nodes would optimize and lightweight tha calculation)
thank you!
- a mask input in the vraycolorcorrection node (a lot of features in the characters are controlled by shared masks)
- a range node (also with a clamp feature), like the maya set range node but more optimized for 16/32bit files like displacement masks.
- single basic nodes like subtract/multiply/add/divide (about this i solved with vraylayertex, but maybe single nodes would optimize and lightweight tha calculation)
thank you!
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