Hey Guys,
i am currently working with a lot of automotive cad data and the guys how prepare that data do not really care about normal directions.
In my shaders i can overcome that issue by turning on "reflect on backside" but the normals renderelement always renders normal as they are on the mesh. I think its easy for you to check if the surface looks the wrong way and multiply that normal by -1 to get a homogenous output.
Would be really cool to see such an option!
thx in advance and maybe see u at animago vray masterclass tomorrow morning!
Oliver
i am currently working with a lot of automotive cad data and the guys how prepare that data do not really care about normal directions.
In my shaders i can overcome that issue by turning on "reflect on backside" but the normals renderelement always renders normal as they are on the mesh. I think its easy for you to check if the surface looks the wrong way and multiply that normal by -1 to get a homogenous output.
Would be really cool to see such an option!
thx in advance and maybe see u at animago vray masterclass tomorrow morning!
Oliver
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