Vlado,
Scott had a great thread on the benefits of making tiled exrs... but not everyone (including me) has txmake available to them. And it sounds like the openEXR exrmaketiled sucks.... so....
Any word on if you plan on including a standalone utility to do this? or maybe something built in? this would be huge time saver/optimization in file texture loading.
Currently I am working on a character asset that is still in the texture painting phase and the files are 4k....and there are a bunch of them. Loading all of the texture files takes longer to do the test render once loaded. Is there any help you can give us?
(BIG HUGE SMILE WITH A CHERRY ON TOP)
Thanks
Andy
Scott had a great thread on the benefits of making tiled exrs... but not everyone (including me) has txmake available to them. And it sounds like the openEXR exrmaketiled sucks.... so....
Any word on if you plan on including a standalone utility to do this? or maybe something built in? this would be huge time saver/optimization in file texture loading.
Currently I am working on a character asset that is still in the texture painting phase and the files are 4k....and there are a bunch of them. Loading all of the texture files takes longer to do the test render once loaded. Is there any help you can give us?
(BIG HUGE SMILE WITH A CHERRY ON TOP)
Thanks
Andy
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