Hey!
From time to time we light our scenes with multiple IBL textures (like a surrounding ramp, some sharp lights, some soft boxes, ...). Would it be possible to load and render those simultaneously? And additionally implement a way to switch between those textures for viewport preview and enable/disable them for rendering? I'm thinking of something like a layered texture. Hmm, now that i say it, would a layered texture piped into the vray environment or lightdome tex just work?
That way we could render all of the IBLs in one layer and setup the next layer only for IBL1, the next only for IBL2 and so on.
Does this make sense?
From time to time we light our scenes with multiple IBL textures (like a surrounding ramp, some sharp lights, some soft boxes, ...). Would it be possible to load and render those simultaneously? And additionally implement a way to switch between those textures for viewport preview and enable/disable them for rendering? I'm thinking of something like a layered texture. Hmm, now that i say it, would a layered texture piped into the vray environment or lightdome tex just work?
That way we could render all of the IBLs in one layer and setup the next layer only for IBL1, the next only for IBL2 and so on.
Does this make sense?
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