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  • Deep Compositing

    Hi,
    Is there a plan to introduce a way to generate Deep shadows from camera in Vray for Maya in order to perform Deep Compositing with the resulting image as described in this website?

    http://www.deepimg.com/

    thanks,
    Fabio

  • #2
    There is an example in the V-Ray SDK that shows how to extact the sub-pixel fragment information from the V-Ray rendering (vraysdk\samples\vray_plugins\output\vray_outputte st). You can modify this sample to save the data to whatever format you wish. Some users have already done so; another example is the VRayStereoscopic helper in 3ds Max, which writes this data to a shade map on disk to speed up sub-sequent rendering of stereo images.

    Due to deep shadow maps being patented, we cannot support them directly as a file format. Further on, deep shadow maps are not very well suitable for this purpose, as they cannot store discrete (non-floating point) information like object IDs and such. If you know of a non-proprietary format that we can use, and which can store deep raster data, let us know and we can look into supporting it.

    Best regards,
    Vlado
    Last edited by vlado; 26-11-2010, 03:14 AM.
    I only act like I know everything, Rogers.

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    • #3
      Vlado,

      Is the VRayStereoscopic helper in 3ds Max something that is planned for the Maya version? Just curious? sounds awesome.

      Andy

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      • #4
        Originally posted by vlado View Post
        If you know of a non-proprietary format that we can use, and which can store deep raster data, let us know and we can look into supporting it.
        What about hdf5 ?

        Fabio

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        • #5
          It looks way more complicated than necessary...

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

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