Hi guys, a quick (hopefully) request:
It would be fantastic to be able to specify scale in the render globals (for the purposes of lighting falloff, occlusion radius, physical camera, etc) instead of having to rely on (and set) Maya preferences for scale facility-wide.
Because different projects in production at the same time might be working at different scales due to unwieldiness, rounding errors, etc, it's really dicey to change every single user's Maya preferences to accomplish the scale trick... it introduces an awful lot of possibilities for the same scene to render differently between different users.
Thanks!
--T
It would be fantastic to be able to specify scale in the render globals (for the purposes of lighting falloff, occlusion radius, physical camera, etc) instead of having to rely on (and set) Maya preferences for scale facility-wide.
Because different projects in production at the same time might be working at different scales due to unwieldiness, rounding errors, etc, it's really dicey to change every single user's Maya preferences to accomplish the scale trick... it introduces an awful lot of possibilities for the same scene to render differently between different users.
Thanks!
--T
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