Haha, yes, but this time I'm referring to the VRay Toon on standard mesh.
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The lines have an opacity of .3 yet still turn up very strongly in the zdepth making it almost unusable.
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Apart from rendering out a seperate pass with toon completely off, is there a way Toon can be disabled in the z channel or if it can in fact directly influence the z channel? I've tried searching but haven't found anything on the topic.
The lines have an opacity of .3 yet still turn up very strongly in the zdepth making it almost unusable.
Apart from rendering out a seperate pass with toon completely off, is there a way Toon can be disabled in the z channel or if it can in fact directly influence the z channel? I've tried searching but haven't found anything on the topic.
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