Hi all!
I know this has been discussed some times before, but maybe I just missed something or the issue got out of focus.
It's the old Zdepth with transparency issue. I know that opacity mapped objects can be rendered with the filtering in the RE enabled, but that's most of the time not what I (and other people) want. Unfiltered passes are needed. And in this Thread it was said that it can be done. So, is there any progression made on this?
Of course one can render a seperate pass, but it would be nicer, if this could be avoided.
Thanks!
I know this has been discussed some times before, but maybe I just missed something or the issue got out of focus.
It's the old Zdepth with transparency issue. I know that opacity mapped objects can be rendered with the filtering in the RE enabled, but that's most of the time not what I (and other people) want. Unfiltered passes are needed. And in this Thread it was said that it can be done. So, is there any progression made on this?
Of course one can render a seperate pass, but it would be nicer, if this could be avoided.
Thanks!
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