Hi,
Any news about Shademap in Maya ?
The workflow with shade map + stereoscopic + MB is :
1) - Render with no MB the shade map and the GI map, on center camera.
- Render the final image in stereoscopic with MB (and get the baked GI map and shade map)
or :
2) - Render with no MB the shade map on center camera.
- Render late with MB the GI map (with baked shade map) on center camera.
- Render the final image in stereoscopic with MB (and get the baked GI map and shade map).
Can i render the shade map with no light, black lambert material ?
Thanks.
Any news about Shademap in Maya ?
The workflow with shade map + stereoscopic + MB is :
1) - Render with no MB the shade map and the GI map, on center camera.
- Render the final image in stereoscopic with MB (and get the baked GI map and shade map)
or :
2) - Render with no MB the shade map on center camera.
- Render late with MB the GI map (with baked shade map) on center camera.
- Render the final image in stereoscopic with MB (and get the baked GI map and shade map).
Can i render the shade map with no light, black lambert material ?
Thanks.
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