Announcement

Collapse
No announcement yet.

carpaint render passes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • carpaint render passes

    Hey guys,

    When rendering with the vray car paint we always want to get seperate reflection passes for the glossy and the clear coat part of the shader.

    At the moment I have been having to create seperate render layers with the clear coat turned off, then another render layer with the glossy reflection turned off and clear coat on.

    Would it be possible to add specific render elements for the carpaint material that could generate passes for each reflection element seperately at rendertime?

    Many thanks,

    Rich

  • #2
    Your request is already in our "to do" list.
    Best regards,
    Zdravko Keremidchiev
    Technical Support Representative

    Comment


    • #3
      Yo, Can we get that for Max too? + If possible any blended material ?
      CGI - Freelancer - Available for work

      www.dariuszmakowski.com - come and look

      Comment


      • #4
        Originally posted by Zdravko View Post
        Your request is already in our "to do" list.
        Great to hear.

        Thanks Zdravko.

        Best,

        Rich

        Comment


        • #5
          I didn't know the real CarPaintMtl (which has great control on Flake) was available in VRay for Maya, I thought it was only in Max.

          Where can I find it ?

          Thanks !

          Comment


          • #6
            Yeah it is available in the nightly builds.

            Best,

            Rich

            Comment


            • #7
              Thanks !
              I will send an email to support to get the nightly builds.

              Comment

              Working...
              X